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Fenara Line

Physics-Based 3D Game Design Education

Physics-Driven Game Design Workshops

We're running hands-on sessions throughout late 2025 where you'll work directly with physics systems that actually matter in modern game development. These aren't theory lectures—each workshop gets you building, testing, and breaking things until you understand how forces, collisions, and motion really work in 3D spaces.

12 Sessions planned
3–4hrs Per workshop
Sept 2025 Starting date

Upcoming Sessions

We've scheduled these workshops for autumn 2025 and early 2026. Each one focuses on a specific aspect of physics implementation—from basic rigid body dynamics to complex collision systems. You can join individual sessions or follow the complete sequence.

September 14, 2025

Rigid Body Fundamentals

Starting with mass, velocity, and acceleration. We'll build a simple physics object from scratch and watch how it responds to forces. Bring questions about why objects behave the way they do—we'll debug together.

Instructor portrait
Kasper Lindholm Physics Systems Developer
October 19, 2025

Collision Detection Methods

Comparing different collision approaches and when each one makes sense. We'll implement basic sphere-to-sphere, then move into AABB and mesh collisions. You'll see why performance matters and how to make trade-offs.

Instructor portrait
Marcel Vogel Technical Game Designer
November 23, 2025

Joint Systems and Constraints

Building hinges, springs, and distance constraints. This is where physics gets interesting—creating realistic vehicle suspension, rope bridges, or ragdoll characters. We'll work through common mistakes and how to stabilize wobbly systems.

Instructor portrait
Kasper Lindholm Physics Systems Developer
January 17, 2026

Performance Optimization

When you have 500 physics objects and your frame rate tanks. We'll profile real scenes, identify bottlenecks, and apply spatial partitioning. Also covering when to fake physics versus calculating it properly.

Instructor portrait
Marcel Vogel Technical Game Designer

Workshop Progression

If you're new to physics programming, this is how the workshops build on each other. You can jump in anywhere, but following this sequence gives you a complete foundation.

1

Core Physics

Forces, motion equations, and basic integration methods

2

Collision Basics

Detection algorithms and response calculations

3

Advanced Systems

Joints, constraints, and complex interactions

4

Real Projects

Optimization and production-ready implementation

Common Questions

Things people usually ask before signing up

Do I need prior physics knowledge?

Basic understanding helps, but we start from fundamentals. If you remember F=ma from school and know what vectors are, you'll be fine. We explain concepts as we implement them, so theory and practice connect naturally.

What software do you use?

Most workshops use Unity or Unreal Engine depending on the topic. We'll send setup instructions a week before each session. If you're using a different engine, the concepts still apply—just the API calls change.

Are sessions recorded?

Yes, all workshops are recorded and available for two months after the live session. You'll also get code samples and reference materials. That said, live participation is better—you can ask questions and work through problems in real time.

Can I attend just one workshop?

Absolutely. Each workshop stands alone, though they do build on each other conceptually. If you're only interested in collision detection or vehicle physics, you can join just that session without attending the others.

What's the participation format?

Live online sessions with screen sharing and collaborative coding. We work through examples together, you can ask questions anytime, and there's usually time at the end for specific problems you're facing in your own projects.